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Chibi Maruko-chan: Harikiri 365-nichi no Maki

by SAS Sakata

1991
Strategy

About

The goal is to move along a board of 28-31 spaces that represent a month, finding helpful items and either gaining or losing money depending on what is found after each roll. The first player to pass the finish line gets a 100 yen bonus, but players that keep rolling low numbers might find themselves with more money in the long run if they're particularly fortunate. Games can be set from 1 month up to an entire 12 months, with the eventual winner decided by the total amount of money earned.
Publisher
Epoch
Perspective
Side view

Screenshots

Chibi Maruko-chan: Harikiri 365-nichi no Maki screenshot 1
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