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Karateka

by Jordan Mechner

1984
FightingHack and slash/Beat 'em up
70
Great

About

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.
Publisher
Brøderbund Software, Dro Soft, Soft Pro International, Atari Corporation, DotEmu
Modes
Single player
Themes
Action
Perspective
Side view

Videos

Screenshots

Karateka screenshot 1
1 / 3

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Karateka Series

Release History

1984Apple II
Dec 05, 1985Famicom
1985Atari 8-bit, C64
1986DOS
1987Atari 7800
Nov 01, 1988PC-9800 Series
1988Atari ST
1990Amstrad, MSX, ZX Spectrum
May 03, 2013iOS
May 16, 2013Android
Also Known As
КаратекаКаратист

Language Support

1 languages
LanguageAudioSubtitlesInterface
English