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RollerCoaster Tycoon

by Frontier Developments, Chris Sawyer Productions

1999
SimulatorStrategy

Sandbox

83
Excellent

About

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Publisher
Hasbro Interactive, MicroProse Software, Inc., Atari, Inc.
Modes
Single player
Themes
Business, Sandbox
Perspective
Bird view / Isometric
Age Rating
E — Everyone

Videos

Screenshots

RollerCoaster Tycoon screenshot 1
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Where to Buy

DLC & Expansions

Available in Bundles

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RollerCoaster Tycoon Series

Release History

Mar 31, 1999PC
Apr 12, 1999PC
Mar 25, 2003Xbox