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SNK vs. Capcom: SVC Chaos

by SNK Playmore

2003
Fighting
68
Good
T

About

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Publisher
Mega Enterprise, Ignition Entertainment, SNK Playmore
Engine
Neo Geo MVS
Modes
Single player, Multiplayer
Themes
Action
Perspective
Side view

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SNK vs. Capcom: SVC Chaos artwork 1
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