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Advance Wars

2001100/100
SimulatorStrategyTurn-based strategy (TBS)Tactical
Advance Wars distills turn-based strategy down to its purest form. Commanding colorful armies across varied battlefields, success hinges on shrewd resource management and exploiting unit strengths. The game's deceptively simple rock-paper-scissors combat, coupled with a satisfying progression of unit unlocks, keeps players hooked, constantly strategizing to outmaneuver their opponents.

About Advance Wars

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The story of the Advance Wars begins in the "Field Training" tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon, with Olaf as the Blue Moon Army commanding officer (CO). Olaf suddenly ordered an invasion of the Orange Star nation and is in battle with the Orange Star Army. The campaign continues the story that started in the tutorial. Nell, the de facto leader of the Orange Star COs, gives the player the duty of a tactical advisor for the Orange Star Army. The player follows the war effort through all four countries, with its own COs, over the course of the game. Starting with having only one choice of a CO to advise, Andy, the player will have a choice of two more Orange Star COs, Max and Sami, to advise as the story progresses, each with their own advantages and disadvantages. Depending on which CO is chosen by the player to advise, there are times when a mission is split into a choice of two or three, where the maps and dialog could be different. After completing that mission, the story paths could split up, depending on which CO was chosen in that previous mission, with the story differing from the other path, eventually leading back to the main path. After winning a battle against Green Earth, Andy gets mysteriously accused by Green Earth's CO, Eagle, of committing a treacherous act of aggression against Green Earth. After defeating the Blue Moon troops that invaded the Orange Star country, the Orange Star Army then invade the Blue Moon country, defeating their troops. The Blue Moon COs, Olaf and Grit, are revealed to be COs whom both used to work for the Orange Star Army, but switched to Blue Moon. When the Orange Star Army's intention was to just pass through the other two countries, Green Earth and Yellow Comet, the countries' COs like Kanbei of Yellow Comet assume a threat of an invasion and declare battles against the Orange Star Army in their land. Later on, Green Earth CO Drake tells Eagle that the Orange Star Army didn't attack Green Earth, saying that "This entire conflict has been orchestrated from the beginning." Meanwhile, Yellow Comet CO Sonja and Grit try to discover the person who is really behind the attacks. When Eagle meets Andy again, Eagle again accuses Andy of attacking Green Earth, to which the Orange Star COs eventually convince Eagle that it wasn't Andy who attacked Green Earth. This explains why the three nations have been declaring battles against Orange Star, as they thought Andy attacked them first. When Eagle meets Sonja, Sonja also tells Eagle that Andy wasn't behind the attacks, saying it was someone else, and goes with her to see what she discovered. It is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land, the Cosmo Land, with COs automatically chosen depending on the paths the player took during the game.

Top 3 Alternatives to Advance Wars

1
Rating
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85
Match
Recommendation strength
88%

Battle Brothers

2017 · Role-playing (RPG)

Trade pixelated tanks for medieval mercenaries — the same brutal tactical combat, resource management, and permadeath stakes, but with knights and monsters instead of modern warfare.

Why recommended

  • Grid-based tactical combat with unit positioning, flanking, and morale management mirrors Advance Wars' focus on battlefield control and unit synergy
  • Criteria — Singleplayer campaign where you manage a mercenary company, making strategic decisions about contracts, equipment, and troop composition
  • The unforgiving combat and permadeath system create a challenging difficulty, demanding careful planning and tactical execution to survive
2
Rating
Critic & community
78
Match
Recommendation strength
72%

Trade anime mechs for zombie hordes — the same strategic resource management and base-building, but in a post-apocalyptic open world where every day is a fight for survival.

Why recommended

  • The need to scavenge for resources, build fortifications, and manage hunger/thirst creates a similar layer of strategic depth to Advance Wars' resource allocation
  • Criteria — Singleplayer open-world survival game where players must scavenge, craft, and fight to survive against zombies and the elements
  • The constant threat of zombie attacks and limited resources creates a challenging difficulty, forcing players to make tough choices and adapt to changing circumstances
3
Rating
Critic & community
75
Match
Recommendation strength
65%

Trade turn-based tactics for hyper-realistic firefights — the same emphasis on careful planning, tactical positioning, and high-stakes combat, but with a first-person perspective and brutal realism.

Why recommended

  • The focus on tactical positioning, cover, and flanking in combat mirrors Advance Wars' emphasis on battlefield control and unit placement
  • Criteria — Singleplayer, with a focus on tactical combat and strategic resource management in a harsh, realistic environment
  • The game is known for its challenging difficulty, with permadeath, realistic ballistics, and unforgiving combat mechanics

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