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Age of Empires III
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Age of Empires III

200578/100
Real Time Strategy (RTS)SimulatorStrategy

Fantasy · Historical · Military

Age of Empires III traded the historical breadth of its predecessors for a more focused, colonial-era setting, streamlining base-building and resource management. Its asymmetrical factions, each with unique units and economic bonuses, encouraged experimentation and replayability. The "Home City" system, a novel metagame element, delivered persistent rewards and strategic advantages, making each match feel like a piece of a larger campaign.

About Age of Empires III

Details
The story-based campaign mode consists of related scenarios with preset objectives, such as destroying a given building. In Age of Empires III, the campaign follows the fictional Black family in a series of three "Acts", which divide the story arc into three generations. All three acts are narrated by Amelia Black (Tasia Valenza). Instead of playing as one of the standard civilizations, the player controls special civilizations linked to the character or period that each Act portrays: the Knights of St. John for Act I, John Black's Mercenaries for Act II, and the United States for Act III. Most player units speak English, with the exception of unique units such as Spanish Rodeleros and Lancers or German Uhlans and War Wagons. Act I: Blood In the late 16th century, Morgan Black—a Scottish-born mid-level commander of the Knights of Saint John— defends their last stronghold on Malta from the forces of Sahin "The Falcon" of the Ottoman Empire (in a telling of the Great Siege of Malta). When the Turks flee, Morgan and his superior Alain Magnan discover a stone library telling of the Lake of the Moon; the Fountain of Youth, a rumored source of eternal life; and a secret society called the Circle of Ossus, who seek the Fountain for their own gain. Alain orders Morgan to sail to the New World to search for the Lake, but Morgan is attacked by the pirate Elisabet "Lizzie" Ramsey and lands in the Caribbean islands. After re-engaging and defeating Lizzie, Morgan's men find some navigation charts and sail to New Spain. In Yucatan, Morgan's forces destroy an Ottoman base. However, Spanish conquistador Francisco Juan Delgado de Leon captures Sahin. Morgan then defends his new Aztec allies from the Spanish and learns Delgado was looking for the map to the Lake of the Moon, disguised as a town square mosaic. Morgan sets sail for Florida, but his fleet is damaged by a hurricane and docks in Havana, Cuba, where he earns Lizzie's respect and promises her the gold from the Spanish treasure fleet if she takes him to Florida. In Florida, while Alain claims the lake, Morgan and Lizzie capture Spanish treasure ships and Sahin, killing Delgado in the process. Sahin tells Morgan that he only wanted to keep the Circle from claiming the Fountain. Alain orders Morgan to execute Sahin, but Sahin and Lizzie convince Morgan that Alain actually leads the Circle of Ossus. At the Lake of the Moon, the group captures an enormous stationary cannon called a "Fixed Gun" from the Circle. Using the Fixed Gun, Lizzie's fire ships and Morgan's ground forces hold off the Circle's elite Boneguard soldiers, kill Alain, and destroy the Fountain. After the battle, Sahin returns to Turkey, and Lizzie, having lost her Spanish gold, leaves for the Caribbean, although it is hinted she and Morgan will reunite. Morgan silently wonders whether they really found the Fountain of Youth, then refills his empty canteen with water from the lake.

Top 3 Alternatives to Age of Empires III

1
Rating
Critic & community
93
Match
Recommendation strength
89%

Company of Heroes

2006 · Real Time Strategy (RTS)

If you loved the tactical depth and historical setting of Age of Empires III, Company of Heroes delivers intense real-time strategy with a focus on squad-based combat and cover mechanics, immersing you in the brutal realities of World War II.

Why recommended

  • Focuses on real-time tactical combat and resource management within a historical warfare setting, similar to Age of Empires III but with a tighter, more immediate battlefield scale.
  • Criteria — Offers a robust single-player campaign with engaging missions that demand strategic planning and adaptive action.
  • Introduces a dynamic cover system and destructible environments that add a layer of tactical depth to unit positioning and engagements, echoing the importance of terrain in AoE III.
2
Rating
Critic & community
93
Match
Recommendation strength
85%

While set in a sci-fi universe, StarCraft II offers the same high-octane real-time strategy action, base building, and diverse factions that made Age of Empires III so engaging, demanding both quick reflexes and long-term strategic vision.

Why recommended

  • Features intricate base-building, resource management, and distinct factions with unique units and strategies, providing a similar strategic depth to Age of Empires III.
  • Criteria — The single-player campaign is a masterclass in RTS design, offering varied mission objectives and a compelling narrative, satisfying the 'Singleplayer' and 'Strategy' criteria.
  • Emphasizes fast-paced action and micro-management of units during combat, requiring quick decision-making and execution akin to the real-time battles in Age of Empires III.
3
Rating
Critic & community
86
Match
Recommendation strength
80%

If you enjoyed the blend of base-building and intense real-time combat in Age of Empires III, Dawn of War delivers a grittier, sci-fi take on the formula, with a strong emphasis on tactical engagements and unique faction mechanics.

Why recommended

  • Combines base-building and resource control with squad-based tactical combat, offering a similar strategic gameplay loop to Age of Empires III but with a focus on capturing strategic points.
  • Criteria — The single-player campaign provides a strong narrative within the Warhammer 40,000 universe, fulfilling the 'Singleplayer' and 'Strategy' requirements.
  • Features distinct and asymmetric factions, each with unique units and playstyles, encouraging diverse strategic approaches and replayability, much like the civilizations in AoE III.

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