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Age of Empires: Mythologies
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Age of Empires: Mythologies

200860/100
StrategyTurn-based strategy (TBS)

Fantasy · Historical · Turn-Based

Mythologies distilled Age of Empires' real-time strategy into a turn-based format, streamlining resource management and combat for a more considered approach. Its core loop of building up a civilization, researching technologies, and deploying units against mythological opponents remains compelling. The asynchronous multiplayer, letting players take turns at their own pace, ensured the game's longevity, fostering a low-pressure environment for strategic experimentation.

About Age of Empires: Mythologies

Details
Like the original Age of Mythology, there are three civilizations available – Greek, Egyptian and Norse – each with their own unique units, buildings, powers and method of obtaining favor. Each has three "major gods" to choose from before each game – Zeus, Hades and Poseidon for the Greeks; Ra, Isis and Set for the Egyptians, and Odin, Thor and Loki for the Norse. Additionally, each has "minor gods" to select from every time the player advances an age, with all deities granting the player unique technologies, perks, myth units and God powers that are used to damage or benefit players. There are three types of base unit – humans, heroes and myth units, the latter two being mythical figures or creatures from the historical civilization's mythology and legends. A rock-paper-scissors model governs which units are best suited against others; for example, humans are good against heroes but weak against myth units. Every unit also has a sub-category such as heavy infantry or archers, again with each being better suited against certain others. Human units include hoplites or chariot archers, heroes include Odysseus and Ramesses, and myth units include Cyclopes and giants. The Campaign is divided into 8 scenarios for all three civilizations, set into separate campaigns, the first one, the Egyptian one focuses of Hatshepsut and her father Thutmose defeating Set's son Setekh, after investigating bandit raids near Memphis.

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Lead a mercenary company through a brutal low-fantasy world, managing finances, morale, and tactical combat against varied foes, echoing the strategic depth and challenging difficulty of Mythologies.

Why recommended

  • Tactical turn-based combat with permadeath and resource management creates a challenging experience similar to Mythologies' strategic battles and economic pressures.
  • Criteria — Strategy is central to success, requiring careful planning of troop compositions, equipment, and battlefield tactics.
  • The singleplayer campaign focuses on building a mercenary company and surviving against overwhelming odds, mirroring the player's solitary struggle in Mythologies.
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Command a squad of heroes in turn-based battles across a war-torn world, where strategic positioning, skill synergies, and resource management are key to overcoming challenging encounters, similar to the strategic depth of Mythologies.

Why recommended

  • Turn-based tactical combat with a focus on positioning, unit synergies, and resource management mirrors the strategic core of Mythologies.
  • Criteria — Strategy is vital for success, as players must carefully plan their actions, manage resources, and adapt to changing battlefield conditions.
  • The singleplayer campaign offers a challenging experience, where players must overcome difficult encounters and make strategic decisions to progress.
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Control a faction of mythical creatures and heroes in a turn-based strategy game, building cities, gathering resources, and engaging in tactical battles, similar to the core gameplay of Mythologies.

Why recommended

  • Turn-based combat and strategic resource management mirror the core gameplay of Mythologies.
  • Criteria — Strategy is central to success, requiring players to build up their cities, manage resources, and command armies in tactical battles.
  • The singleplayer campaign offers a challenging experience, with varied factions and environments to conquer.

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