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Age of Mythology
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Age of Mythology

200276/100
Real Time Strategy (RTS)Strategy

Fantasy · Historical

Age of Mythology distinguished itself within the RTS genre with its mythological factions and asymmetrical design. Instead of identical units, players could command Greek hoplites, Norse Ulfsarks, or Egyptian chariots, each with unique units, heroes, and god-granted powers. The satisfying blend of base-building, resource management, and combat, elevated by powerful, god-like abilities, provided a refreshing take on the familiar formula and fostered a devoted following.

About Age of Mythology

Details
Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed. There are three playable cultures in Age of Mythology: the Greeks, Egyptians, and Norse. Each culture has three "major gods"—important deities such as Ra, Zeus, or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a "minor god" is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant the player unique technologies, myth units, and a unique "god power"—A one-time special ability that can either damage an opponent, or benefit the player that uses it.

Top 3 Alternatives to Age of Mythology

1
Rating
Critic & community
89
Match
Recommendation strength
85%

Rise of Nations

2003 · Real Time Strategy (RTS)

Like Age of Mythology, this game offers a grand-scale RTS experience, but instead of mythical creatures, you'll advance through historical eras, building vast empires and engaging in large-scale warfare with diverse units and technologies.

Why recommended

  • Features a deep economic and technological progression system, allowing players to advance through different historical ages, similar to Age of Mythology's god power and myth unit progression.
  • Criteria - Strategy is paramount, with a focus on territorial control, resource management, and diverse unit compositions across land, air, and sea, alongside engaging Action combat.
  • Offers robust Multiplayer options, supporting competitive and cooperative play where players can test their strategic prowess against others in real-time battles.
2
Rating
Critic & community
88
Match
Recommendation strength
78%

If you enjoyed the epic historical battles and empire-building of Age of Mythology, Medieval II offers a similar scope, but with a focus on authentic medieval warfare and political intrigue across a vast campaign map.

Why recommended

  • Combines a turn-based grand strategy campaign map with real-time tactical battles, offering a dual layer of strategic depth reminiscent of managing resources and armies in Age of Mythology.
  • Criteria - Strategy is central to both the campaign management and the tactical battlefield engagements, requiring careful planning and execution, while the real-time battles provide intense Action.
  • Features a robust Multiplayer mode, allowing players to engage in custom battles or full campaign simulations against each other, extending the replayability and competitive aspect.
3
Rating
Critic & community
65
Match
Recommendation strength
70%

For those who loved the base-building and siege warfare in Age of Mythology, Stronghold Crusader II distills that experience into a focused real-time strategy game set in the historical Crusades, emphasizing castle construction and destruction.

Why recommended

  • Focuses heavily on base building, resource management, and defensive/offensive siege mechanics, providing a similar satisfying loop of construction and combat found in Age of Mythology.
  • Criteria - Strategy is key in designing impregnable castles and executing effective sieges, while the real-time combat provides consistent Action as armies clash on the battlefield.
  • Includes Multiplayer modes for both competitive skirmishes and cooperative play, allowing players to team up or fight against each other in castle-centric battles.

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