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Alan Wake's American Nightmare
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Alan Wake's American Nightmare

201279/100
ShooterAdventure

Horror · Sci-Fi · Survival

American Nightmare doubled down on the original's pulp fiction sensibilities, trading open-world exploration for a more arcade-like structure. Its core loop, a blend of third-person shooting and light puzzle-solving, revolves around surviving waves of shadowy Taken while chasing down the embodiment of the darkness, Mr. Scratch. What kept players hooked was the visceral combat, the satisfyingly weighty feel of the weapons, and the episodic storytelling that made each encounter feel vital.

About Alan Wake's American Nightmare

Details
The plot of American Nightmare is framed by the narration of an episode of the fictional TV show, "Night Springs," which follows the style of The Twilight Zone and appeared on television screens throughout the original Alan Wake. Alan Wake's friend and manager, Barry, is asleep in a motel room. The narration explains that Alan is attempting to chase down the "herald of darkness", Mr. Scratch, who is Alan's evil doppelganger created by a dark force. Scratch is determined to take away everything Alan loves, including his wife, Alice. Alan, as the "champion of light," has the ability to rewrite reality, and was able to write his escape from Cauldron Lake in Washington. He ends up near the small town of Night Springs, Arizona, and learns that he has been missing from the real world for nearly two years. A nearby oil derrick erupts with several foes controlled by Mr. Scratch. Seeking light, Alan runs to a nearby motel, where he encounters Emma Sloan, who at first thinks he is Mr. Scratch, since they look identical. She tells Alan that Scratch was at the motel the night before, and provides Alan with a typewritten page, a way to alter reality to destroy the derrick and stop the foes. Alan follows its instructions, which causes a meteor to collide with an artificial satellite, sending it hurtling towards the ground, where it then collides with the oil derrick. While Alan is away performing this task, the dark forces consume Emma. Following clues he found at the motel, along with a set of keys, Alan heads to a nearby observatory. There, Dr. Rachel Meadows, who also met Mr. Scratch previously, is tracking a mysterious signal sent just before the satellite was knocked out of orbit. Rachel tells Alan that Mr. Scratch was very interested in this signal, and Alan surmises that it must contain the key to fighting the darkness. While attempting to obtain the complete signal, the observatory's telescope is sabotaged by the darkness, which reinforces Alan's belief that the signal contains something he needs. After repairing the damage, a portion of the signal comes through that translates into a page of a story: a new reality that Alan can presumably implement. The page points him to a nearby drive-in theater, where he meets Serena Valdivia, who is under the influence of the darkness. After freeing her by restoring power and switching the lights on, Serena tells Alan that Mr. Scratch is trying to prevent the sun from ever rising again. She gives Alan the security code to the projection room where he can change reality. Alan uses the incomplete message to try to set the new reality. However, as the message is only partial, the new reality does not take effect. Mr. Scratch appears, gloating, and sends Alan back in time to a few hours before. Waking up again near the motel, Alan repeats many of the same motions. Emma and Rachel still have some deja vu of the previous loop's events, and have helped perform some of Alan's previous tasks for him. Despite his efforts to change events this time around, Emma is nevertheless consumed again by the darkness. Rachel is able to capture a longer portion of the signal this time, but it is still incomplete. When Alan returns to the drive-in theater, he is again unable to complete the new reality and is sent back in time again by Mr. Scratch. Alan repeats his actions for a third time, but this time, he is able to save Emma and gain the complete message from Rachel. He sets the correct series of events in the projection room, which triggers the projector to show a film made by Alice. Mr. Scratch appears again, but discovers that Alan has successfully written the new reality, and he is burned out of existence by the film. On the screen, Alan appears to reunite with Alice along a sun-lit shoreline; however, the narrator notes that this could quite possibly be just a figment of Alan's imagination, since he is still trapped in the Dark Place. During the credits, it is revealed that the name of the episode of Night Springs that Alan wrote himself into was titled "Return", a reference to the manuscript he began to type at the end of Special Two: The Writer. After completion of the game's credits, Barry wakes up suddenly, believing he has heard Alan's voice.

Top 4 Alternatives to Alan Wake's American Nightmare

1
Rating
Critic & community
78
Match
Recommendation strength
85%

Remnant: From the Ashes

2019 · Shooter

Like Alan Wake's American Nightmare, this game throws you into a dark, hostile world where you're constantly fighting for survival against supernatural threats, blending intense third-person shooting with a persistent sense of dread.

Why recommended

  • Features fast-paced third-person shooter combat against hordes of grotesque, otherworldly creatures, demanding precise aiming and strategic use of abilities, akin to Alan Wake's combat encounters.
  • Criteria — Offers a challenging difficulty curve, especially on higher settings, where enemy encounters can quickly overwhelm unprepared players, requiring careful resource management and tactical play. It also features a robust co-op multiplayer mode.
  • The game's dark fantasy/sci-fi horror aesthetic and atmosphere of a world overrun by an evil entity resonate strongly with the themes of Alan Wake's American Nightmare, creating a similar sense of desperate survival.
2
Rating
Critic & community
85
Match
Recommendation strength
82%

While less overtly horror, Control shares Alan Wake's American Nightmare's blend of third-person action, supernatural elements, and a deep, unsettling atmosphere, all within a narrative that constantly questions reality.

Why recommended

  • Engages players with dynamic third-person action combat, combining conventional firearms with powerful telekinetic abilities, offering a similar blend of shooting and supernatural powers.
  • Criteria — The combat encounters can be challenging, particularly when facing multiple Hiss enemies with varied abilities, requiring strategic use of powers and environmental cover. While primarily singleplayer, the action is constant.
  • Created by Remedy Entertainment, the same developer, Control shares a distinct narrative style, an overarching sense of mystery, and a 'new weird' aesthetic that echoes the alternate reality and unsettling nature of Alan Wake's universe.
3
Rating
Critic & community
89
Match
Recommendation strength
79%

If you enjoyed the intense survival horror and third-person shooting against monstrous foes in Alan Wake's American Nightmare, Dead Space delivers a masterclass in atmospheric tension and dismemberment-focused combat.

Why recommended

  • Features tight third-person shooter mechanics focused on dismembering grotesque alien Necromorphs, providing a visceral and strategic combat experience against overwhelming odds.
  • Criteria — Offers a challenging difficulty, especially due to limited resources and the constant threat of terrifying enemies, demanding careful aiming and resource management. It is a singleplayer experience.
  • Excels in creating a terrifying sci-fi horror atmosphere through environmental storytelling, sound design, and sudden scares, immersing players in a desperate fight for survival against a relentless, supernatural threat.
4
Rating
Critic & community
76
Match
Recommendation strength
77%

For fans of Alan Wake's American Nightmare's blend of third-person action, survival elements, and a world overrun by monstrous threats, Days Gone offers an expansive open world filled with similar desperate encounters.

Why recommended

  • Provides robust third-person action combat against hordes of 'Freakers' (zombies) and hostile human factions, requiring strategic use of firearms, melee weapons, and environmental traps.
  • Criteria — Features challenging combat encounters, particularly when facing large Freaker hordes, demanding tactical planning and quick reflexes. It is primarily a singleplayer experience.
  • The game's post-apocalyptic setting, focus on survival against overwhelming numbers, and the constant threat of mutated creatures create a thematic resonance with the horror and survival aspects of Alan Wake's American Nightmare.

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