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Call of Duty: Black Ops II - Care Package
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Call of Duty: Black Ops II - Care Package

201280/100
Shooter

Military · Sci-Fi

Black Ops II's multiplayer set a high bar for accessible, yet deep, competitive shooters. Its pick-10 system offered unprecedented loadout customization, letting players trade perks for extra attachments or even a second primary weapon. The scorestreak system rewarded skillful play with powerful tools, creating exciting moments of aerial bombardment or remote-controlled domination. For many, the futuristic setting and branching narrative of the campaign were a welcome change of pace, too.

About Call of Duty: Black Ops II - Care Package

Details
In Cold War-era Nevada, a team of CDC operatives investigate a nuclear testing site known as "Nuketown", where they are attacked by zombies. Dr. Edward Richtofen is heard via a television, carrying out his scheme on the Moon. Richtofen seizes control of the zombies by entering the Aether, but Dr. Ludvig Maxis works with his daughter Samantha and Richtofen's former allies, Tank Dempsey, Nikolai Belinski, and Takeo Masakai to thwart him. To this end, Maxis launches three massive nuclear missiles filled with Element 115, the element responsible for the reanimation of dead cells, at the Earth, destroying it. One missile completely destroys Nuketown and all present. Years later, Earth has been reduced to a crumbling, hellish wasteland overrun by zombies. In this new world, four survivors - Samuel J. Stuhlinger, Abigail "Misty" Briarton, Marlton Johnson, and Russman - have banded together to survive in Washington with the help of a bus driven by a robotic driver. The four are contacted by Maxis, now an digitally-rendered A.I., who is seeking humanity's aid against Richtofen. Maxis implores them to power up a tower in a cornfield using an electricity-based zombie. However, Richtofen contacts Samuel, who is able to hear voices from the Aether, and commands him to convince his friends to power up the tower in his favor. The player may choose to follow either Maxis or Richtofen's orders. It is revealed in audio transmissions that survivors from all over the world have been contacted by both Maxis and Richtofen, though there is widespread conflict between the followers of both Germans; particularly in a settlement known as Jackass Flats, which was initially a safe haven, only to fall to the zombies when the Maxis-Richtofen conflict consumed it. Regardless of who they choose to aid, the four are teleported to a crumbling skyline in Shanghai, China. Here, Richtofen commands Samuel to "mend the rift" and accept his fate as a follower of Richtofen, threatening to expose his past as a member of a cannibalistic cult known as The Flesh, who eat zombie flesh to survive. Richtofen continuously revives the group whenever they fall to the zombies until they follow his orders. Maxis, who is no longer hampered by electric devices, contacts the group again for aid. The four learn through televisions scattered across the area of the Flesh, as well as the beginnings of a new airborne plague of Element 115, the element that reanimates dead cells and causes zombies. Following their battles in Shanghai, Russman leads the group across the continents to a large hole in the ground known as "the Rift" in Africa, hoping to find answers about the unseen forces commanding them. Maxis and Richtofen contact them once again, more desperate than ever to achieve their goals. Both of them ask the group to power up the third and final tower in their favor. Maxis promises to heal the Earth, and Richtofen promises to save them from Maxis. The four gain a new ally in the form of a mute, unnamed giant in a western town built underground, and are hampered by a ghostly woman in a massive mansion. Depending on who the player has aided in the story, there are two possible endings. If the player has aided Richtofen, he will gain unlimited power over the Aether and the Earth, kill Maxis and condemn Samantha Maxis' soul to eternal damnation. He will then enter the body of Samuel as a reward for his aid, but finds he cannot exit it, and is at the mercy of the zombies as he was before. If the player has aided Maxis, he uses the power from the towers to enter the Aether and assume ultimate control, trapping Richtofen in a zombie's body. However, the Earth begins shaking, and Maxis explains to the four that he is beginning the process of the destruction of the Earth and humanity to reach Agartha, where he believes Samantha is. Unbeknownst to all, Samantha is indeed in Agartha (which her father ultimately fails to enter) but reaches out to her father in 1918 France during World War I. Maxis is a leader of Group 935, who operate to secure Germany's victory in the war. To this end, they have created towering mechanical robots, suits of armor, and staffs that control the powers of the elements. Group 935 also stumbles upon an ancient tomb believed to be of Vrill origin, but this unleashes the first known zombie outbreak in history. Aiming to stop Germany, Japan, Russia and the United States of America send Takeo, Nikolai and Dempsey to capture Richtofen, the mastermind behind the advanced technology. By this time, Group 935's operatives have been wiped out, and Maxis himself was lobotomized when he began to turn into a zombie. The group put aside their nationalities to fight the undead, and are contacted by Samantha, begging to be freed from Agartha. Richtofen puts Maxis' brain in a flying drone, and he joins the fight against the zombies and to free Samantha. The group is eventually successful, and while Maxis meets his daughter, they enter Agartha to be rewarded. A cutscene is played of Samantha with a boy named Eddie, playing with toys of the characters who have appeared in the Zombies game mode throughout all three games. Air raid sirens are heard and the two children retreat to the basement with Maxis, with Samantha noting her father has a plan to make their games real. It is ambiguous as to whether the events of the game mode have actually occurred or has all along been simply in Samantha's imagination.

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Recommendation strength
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If the high-octane, squad-based combat and futuristic warfare of Black Ops II's multiplayer resonated with you, Helldivers 2 offers a similar adrenaline rush with its cooperative, chaotic battles against alien hordes.

Why recommended

  • Features intense, third-person cooperative shooter action where teamwork and strategic use of stratagems are crucial for survival, akin to coordinating with teammates in Black Ops II's objective modes.
  • Criteria — Offers a challenging difficulty curve, especially on higher settings, demanding precise aim, tactical positioning, and effective communication to overcome overwhelming enemy forces.
  • The futuristic military aesthetic and constant threat of being overrun by alien bugs or automatons evoke the same sense of desperate warfare found in Black Ops II's more intense engagements.
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For players who crave the tactical depth, high stakes, and challenging gunplay of Black Ops II's multiplayer, Escape from Tarkov delivers an even more brutal and realistic first-person shooter experience.

Why recommended

  • Provides a hardcore first-person shooter experience with realistic weapon mechanics, complex ballistics, and a strong emphasis on tactical movement and positioning, similar to the precision required in Black Ops II's competitive play.
  • Criteria — Known for its exceptionally challenging difficulty, with unforgiving combat, permanent loss of gear upon death, and a steep learning curve that rewards mastery and strategic thinking.
  • Combines intense PvPvE action with a persistent progression system, where successful raids yield valuable loot, echoing the reward loop of earning killstreaks and customizing loadouts.
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If you enjoyed the fast-paced, character-based combat and objective play of Black Ops II, Marvel Rivals offers a similar team-based shooter experience, but with a roster of iconic superheroes and villains.

Why recommended

  • Features team-based combat with diverse character abilities and ultimate skills, providing a dynamic and action-packed multiplayer experience comparable to the varied loadouts and scorestreaks in Black Ops II.
  • Criteria — Designed as a multiplayer-focused action game, emphasizing competitive team play and strategic objective control across different maps and game modes.
  • The game's focus on quick reflexes, strategic ability usage, and coordinating with teammates to secure victory aligns with the core gameplay loop of Black Ops II's competitive multiplayer.
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Recommendation strength
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For those who enjoyed the futuristic warfare and cooperative elements of Black Ops II, ARC Raiders presents a similar high-stakes, action-packed shooter experience against overwhelming robotic threats.

Why recommended

  • Offers cooperative third-person shooter action where players team up to fight against advanced robotic enemies, requiring coordinated tactics and effective use of weapons and gadgets.
  • Criteria — Focuses on intense action and challenging encounters against AI adversaries, demanding strategic thinking and quick reflexes to survive and complete objectives.
  • The science fiction setting and the concept of defending against a relentless mechanical invasion resonate with the futuristic themes and high-stakes combat scenarios found in Black Ops II.

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