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Dungeon Keeper
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Dungeon Keeper

199710/100
Real Time Strategy (RTS)Strategy

Comedy · Fantasy · Horror

Dungeon Keeper's appeal lies in its gleefully villainous premise: constructing a dungeon, attracting monsters, and repelling pesky heroes. The game's unique blend of real-time strategy and god game elements, where players directly interact with their minions and environment, set it apart. Its dark humor and satisfying sense of power granted by the "Hand of Evil" kept players coming back for more, even if the controls were a bit clunky.

About Dungeon Keeper

Details
Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

Top 4 Alternatives to Dungeon Keeper

1
Rating
Critic & community
78
Match
Recommendation strength
92%

War for the Overworld

2015 · Strategy

This is the closest spiritual successor to Dungeon Keeper, putting you directly in the shoes of an Underlord, digging out your dungeon, summoning creatures, and unleashing dark spells against the forces of good.

Why recommended

  • Directly channels the Dungeon Keeper formula: digging tunnels, claiming territory, managing creature needs, and defending against waves of heroic invaders.
  • Criteria — Features deep strategic resource management and dungeon layout, combined with real-time action as you possess units and direct battles.
  • Maintains the dark fantasy and comedic tone, allowing players to revel in being the villain and watching their dungeon thrive on the suffering of others.
2
Rating
Critic & community
70
Match
Recommendation strength
89%

Like Dungeon Keeper, you're the bad guy, building an elaborate, multi-level lair filled with traps and minions to thwart do-gooder agents, but with a distinct 60s spy-fi aesthetic.

Why recommended

  • Core gameplay revolves around building and managing an underground lair, recruiting and training various minions, and setting up defenses to repel invading 'heroes'.
  • Criteria — Blends strategic base-building and minion management with action elements as your minions engage in direct combat with enemy agents and you deploy traps.
  • Embraces a similar dark humor and power fantasy of being an evil overlord, but with a more campy, James Bond villain twist.
3
Rating
Critic & community
77
Match
Recommendation strength
78%

While lacking direct minion management, this game captures the strategic intensity of defending a base against overwhelming, relentless waves of enemies, forcing constant expansion and tactical defense.

Why recommended

  • Focuses on real-time strategy base-building and defense, requiring careful resource management and strategic placement of defenses against a numerically superior foe.
  • Criteria — High-stakes strategic base-building and expansion are coupled with intense real-time action as you defend against massive zombie hordes.
  • The constant threat of being overrun and the need for meticulous planning to survive evoke a similar sense of pressure and satisfaction as defending a well-built dungeon.
4
Rating
Critic & community
80
Match
Recommendation strength
70%

This RTS blends base-building, resource management, and combat in a mythological Norse setting, emphasizing strategic expansion and survival against both environmental threats and rival clans.

Why recommended

  • Features strategic base-building and resource management, where players must carefully plan their expansion and allocate villagers to different tasks.
  • Criteria — Combines strategic decision-making in resource gathering and territory control with real-time action combat against enemy factions and mythical creatures.
  • The emphasis on survival, adapting to harsh environments, and managing a growing settlement provides a different but equally engaging strategic challenge.

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