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Guitar Hero Encore: Rocks the 80s

200768/100
MusicSimulator
This standalone Guitar Hero expansion pack distilled the series' formula to its purest form: all killer, no filler. Rocks the 80s traded on a nostalgic aesthetic and a tight tracklist of power-chord anthems, from "I Wanna Rock" to "Radar Love." The simple joy of nailing a complex guitar solo, the satisfying thwack of the plastic frets, and the communal experience of couch co-op made this one a constant return-to-player.

About Guitar Hero Encore: Rocks the 80s

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Guitar Hero Encore: Rocks the 80s (titled Guitar Hero: Rocks the 80s in Europe) is a music rhythm game and the third installment in the popular Guitar Hero series. It was released in July 2007 in North America and Europe, and in August 2007 in Australia. Players use a guitar-shaped controller (purchased separately) to simulate playing rock music by hitting notes as they scroll towards the player. Rocks the 80s is an incremental title in the Guitar Hero series, rather than a full sequel. No changes in gameplay from Guitar Hero II have been introduced to this game. As implied by the game's title, the game features a 1980s theme, consisting of songs from the decade and playable characters, fashions, and artwork that reflect the time period. The game was not as well-received as the prior two Guitar Hero games, due to the lack of new gameplay features and reduced soundtrack. Rocks the 80s is the third and final title in the Guitar Hero series to be developed by Harmonix before they moved on to create Rock Band.[5] The next major installment of the series, Guitar Hero III: Legends of Rock, was developed by Activision's Neversoft division.[6]

Top 1 Alternatives to Guitar Hero Encore: Rocks the 80s

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EZ2ON

Music

If you love the rhythm and challenge of Guitar Hero, EZ2ON provides a similar experience with a focus on electronic music. The gameplay centers around hitting notes to the beat, offering a satisfying and engaging experience.

Why recommended

  • Criteria — The core gameplay loop of hitting notes in time with music directly aligns with the 'Action' criterion, providing a fast-paced and reflex-driven experience.
  • The game's difficulty is determined by the speed and complexity of the songs, which can be extremely challenging, satisfying the 'Challenging Difficulty' criterion.
  • The music-based gameplay, which requires precise timing and rhythm, provides a unique puzzle-like challenge, complying with the 'Puzzle' criterion.

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