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I Became a Proper Member and Got a Girlfriend
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I Became a Proper Member and Got a Girlfriend

2022
Visual Novel

Comedy

This visual novel hinges on its compelling blend of slice-of-life storytelling and relationship management. Players navigate the trials of adolescence, making choices that directly impact their friendships and romantic prospects. The game's strength lies in its ability to portray the awkwardness and genuine emotions of young adulthood, creating an experience that's both relatable and surprisingly affecting, with a narrative that allows for multiple playthroughs to explore the various relationship paths.

About I Became a Proper Member and Got a Girlfriend

Details
Hikigaya Komori grew up in the middle of nowhere and learned everything she knows about human behavior and social dynamics from reading books and playing dating sims. Once, she went to a restaurant with her parents and said 'Thanks, you too!' to a waiter who told her to enjoy her meal. ...She hasn't had the courage to show her face there since. But fortune is a fickle mistress, and much to the chagrin of her and her classmates, she's found herself in the window seat at the back of the classroom normally set aside for the main character. And when one misunderstanding leads to another, she briefly considers writing an autobiography and titling it 'A Series of Unfortunate Events,' copyright be damned. Kohinata Koharu is the former student council president and resident popular girl, considered mysterious by some and out of reach to all. It was by sheer happenstance she passed by Komori's classroom when she did, inadvertently saving her from the wonton wrath of her peers. But an accident is just fate by another name, and on a whim, she takes a blossoming interest in the other... with no ulterior motives whatsoever. Setting aside the fact that Komori doesn't believe in genuine altruism, she can't figure out why someone at the top of the pecking order would rub shoulders with a lowly ant like her... But for the longest time, she has wanted to change... if only she could. Now that she can, the opportunity is paired with the harrowing realization that rest of her youth depends on Koharu's opinion of her. When she said "this couldn't possibly get any worse!!", that wasn't a challenge, you know!!! So it's easier said than done... but that doesn't mean she doesn't want to try! After all, this is the kind of once-in-a-lifetime opportunity that someone like her could only dream of!! Will Komori be able to grow out of her shell, or will her life turn into a tragedy worthy of Shakespeare himself? Can she really get through all the items on her 'how to properly enjoy my youth! ♡' checklist when it's been untouched for over a year?? A thriving social life might be a bit of a stretch, but surely, she can manage to make a few friends, right? ...Right??

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A visual novel that blends slice-of-life romance with a dramatic, high-stakes narrative, offering a similar blend of character-driven storytelling and emotional depth.

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  • Criteria - Strong Story, with well-developed characters and a plot that evolves through dialogue and impactful events.
  • The core gameplay loop of reading and making choices aligns with the single-player requirement.
  • The narrative-focused gameplay and emphasis on character relationships echo the core experience of the source game.
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Like the source game, Equinox is a visual novel that focuses on character interactions and a branching narrative, offering a similar experience of building relationships and exploring dramatic situations.

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  • Criteria - Strong Story driven by character interactions and dialogue.
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  • The emphasis on narrative and character development provides a similar experience to the source game.
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A visual novel with a focus on romance and character relationships, offering a similar experience of navigating social dynamics and building bonds through dialogue and choices.

Why recommended

  • Criteria - Strong Story, with a focus on character interactions and a plot that unfolds through dialogue and choices.
  • Designed as a single-player experience with a focus on personal choices and their consequences.
  • The core gameplay loop of reading and making choices aligns with the single-player requirement.

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