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Might & Magic: Clash of Heroes
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Might & Magic: Clash of Heroes

200985/100
PuzzleRole-playing (RPG)StrategyAdventure

Fantasy · Turn-Based

+1
Clash of Heroes' intricate blend of puzzle and strategy still resonates. Its core is a clever match-three system, where players arrange units in columns to attack or defend. This leads to satisfying chain reactions and tactical depth, as you constantly weigh the immediate board state against future turns. The single-player campaign's mix of RPG elements and strategic battles provides a compelling loop, making each encounter a rewarding challenge.

About Might & Magic: Clash of Heroes

Details
The game is the third title set in the series' Ubisoft continuity, and acts as a prequel to Heroes of Might and Magic V, taking place in the fictional world of Ashan prior to the events of the game (producers Erwan Le Breton and Romain de Waubert have noted it as 40 years before the cycle of Heroes V and Dark Messiah of Might and Magic, averaging at 946 YSD in the timeline). The game's story mode centers on its five main protagonists: Godric, Aidan, Anwen, Nadia and Fiona, who command knights, demons, elves, wizards and necromancers respectively. Godric and Anwen previously appeared as playable characters in Heroes V, while further returning characters shown in screenshots include Cyrus, Findan and Markal. The protagonists have been described as five lost children whose lives are shattered by "a mysterious Demon Lord with very sinister motives". This demon lord turns out to be Azh Rafir, Nadia's father, who had devised a mad scheme to use a powerful artifact known as the Blade of Binding to open the gates to the demon world of Sheogh and drown Ashan in chaos. He is shown to worship Urgash, the dragon of chaos, in Fiona's story. It is also shown, in Aidan's story, that Aidan had unknowingly taken the Blade of Binding. After the revelation that her own father had broken her life and those of her friends, a heartbroken Nadia decides to fight Azh Rafir in his demon lord form in the story's climax. After vanquishing him, she destroys the Blade of Binding and finally derails his scheme, bringing peace to Ashan.

Top 3 Alternatives to Might & Magic: Clash of Heroes

1
Rating
Critic & community
90
Match
Recommendation strength
85%

Slay the Spire

2019 · Strategy

While the setting shifts from high fantasy to a more abstract, dungeon-crawling aesthetic, Slay the Spire offers the same deep strategic combat and challenging, turn-based decision-making that fans of Clash of Heroes will appreciate.

Why recommended

  • Features a highly strategic, turn-based combat system where careful planning of card plays and resource management is crucial, echoing Clash of Heroes' tactical depth.
  • Criteria - Challenging Difficulty is central, with permadeath, escalating enemy power, and Ascension levels that demand mastery of mechanics and strategic foresight.
  • The game provides a 'Strong Story' through environmental lore, character backstories, and the overarching mystery of the Spire, which unfolds as you progress through runs.
2
Rating
Critic & community
90
Match
Recommendation strength
80%

Trade fantasy creatures for giant mechs and match-3 for grid-based tactical puzzles. Into the Breach offers a similarly intense, turn-based strategic challenge where every move matters, demanding foresight to overcome overwhelming odds.

Why recommended

  • Core gameplay revolves around highly strategic, turn-based combat on a grid, where players must anticipate enemy moves and position units to solve complex tactical puzzles.
  • Criteria - Challenging Difficulty is inherent, as players are constantly outnumbered and must make optimal moves to prevent civilian casualties and meet mission objectives.
  • A 'Strong Story' is present through the overarching narrative of saving humanity across multiple timelines, with character dialogue and mission briefings providing context and emotional stakes.
3
Rating
Critic & community
93
Match
Recommendation strength
78%

While a much grander RPG experience, Divinity: Original Sin II shares Clash of Heroes' emphasis on deep, turn-based tactical combat and a rich fantasy world, where strategic positioning and elemental interactions are key to victory.

Why recommended

  • Features incredibly deep and nuanced turn-based tactical combat, where environmental interactions, elemental effects, and character positioning are critical for strategic success.
  • Criteria - Strong Story with named characters, branching dialogue, and impactful choices that shape the narrative of a group of Sourcerers striving to become a new Divine.
  • Criteria - Challenging Difficulty is present, especially on higher settings, demanding careful party composition, strategic combat planning, and exploitation of enemy weaknesses.

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