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Prince of Persia: The Sands of Time
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Prince of Persia: The Sands of Time

200384/100
PlatformPuzzleAdventure

Boss Battles · Fantasy · Time Manipulation

The 2003 revival of Prince of Persia hinged on a simple yet brilliant premise: manipulating time. Players rewind, slow, and fast-forward through perilous platforming sections, turning near-death experiences into stylish feats of acrobatics. This mechanic, coupled with fluid combat and a captivating narrative, transformed the familiar action-adventure formula, offering a unique blend of puzzle-solving and visceral thrills that still resonates with players today.

About Prince of Persia: The Sands of Time

Details
King Sharaman of Persia and his son, known only as the Prince, pass through India en route to Azad and conquer a city with the aid of the local Maharajah's traitorous Vizier. During the battle the Prince seeks to win honour and glory in his first battle and heads straight to the Maharajah's treasure vaults, where he discovers the mythical Sands of Time safely contained within their Hourglass and the Dagger of Time, which he quickly learns can turn back time a short amount. When the Prince presents the dagger to his father, the traitorous Vizier demands it as payment, but is refused by King Sharaman. The Persians then continue on their journey to Azad with the wealth of prisoners taken from the Maharajah, among them the Maharajah's beautiful daughter, Princess Farah. In Azad, the Vizier, now in the service of King Sharaman, tricks the Prince into using the Dagger to release the Sands of Time from the Hourglass. A horrific sandstorm engulfs the kingdom and the Sands of Time turn all the occupants of the palace into monsters. Only the Prince, Farah, and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. Amid the catastrophe, the Vizier demands the dagger from the Prince, who refuses and manages to escape. The Prince soon teams up with Farah in an attempt to return the Sands of Time to the Hourglass, which the Vizier moves to the top of the Tower of Dawn. As they progress through the palace the pair are constantly waylaid by Sand Monsters (including a sand-possessed King Sharaman) and the deadly network of traps set in motion in the hopes of killing the creatures. The Prince becomes steadily more worn until his princely armor is mere shreds and his body covered in bloody wounds. While initially the Prince does not trust Farah because of the Persians' mistreatment of her, the two begin to grow closer as time goes on After a terrific battle in the ascent of the Tower of Dawn, they reach the Hourglass and are about to complete their mission when the Prince hesitates, suddenly suspicious of what Farah's motives really are. Before Farah can convince the Prince otherwise, the Vizier confronts the pair and uses his magical powers to trap Farah and the Prince in a tomb. As they wait to die in the tomb Farah tells the Prince, who similarly reveals his claustrophobia, a story she had never told anyone before, about a time when she was little, when her mother told her about a secret magic word which would help her escape anything that scared her: "Kakolookia". As soon as the Prince repeats the word, as if by magic, the Prince finds himself in a mysterious tunnel which winds down into a dreamlike bathhouse that resembles the magic fountains that the Prince earlier used to increase his health. There he meets Farah inviting him to join her bath; as they bathe, the Prince and Farah finally make love and find comfort in each other amid their perilous situation. When the Prince awakens afterwards, he finds himself back in the tomb and discovers that the magical cavern was just a dream, but he believed that Farah had shared it as well. However Farah, the Dagger, and his sword are gone, leaving him with only Farah's medallion to protect him from the Sands of Time. The Prince, having found a new sword which destroys the sand monsters on contact, pursues and catches up to Farah once more atop the Tower of Dawn, which he must climb from the outside. When the Prince finally reaches the top, he finds Farah being overwhelmed by the sand monsters and she dangles over a cliff by the Dagger, while the Prince grab the blade; and Farah, realizing that the Prince will die to save her, instead sacrifices herself and lets go of the Dagger; and true to the game's prophecy "if you want to live, die in love" she falls to her death in the Hourglass room below. The Prince then tries to use the dagger to save her, but finds the sand-tanks empty since Farah had used them all. Enraged by his lover's death, the Prince uses the Dagger to massacre the last of the sand monsters in the tower and descends to weep over Farah's body. As the Prince mourns, the Vizier emerges from the shadows and offers the Prince a partnership in his evil plan, promising him eternal life; however the Prince angrily refuses because those he loved had died, and before the Vizier can stop him, the Prince drives the Dagger of Time into the Hourglass, rewinding time to the night before the invasion of the Maharajah's kingdom. The Prince awakens, still with the Dagger of Time, and secretly finds his way to Farah's bedroom, where he tells her the whole story, which she does not remember as it had not happened yet. However, the Vizier discovers the Prince, and fearing his planned treachery already revealed, attempts to kill both Farah and the Prince, telling that he suffered from consumption and would die in any event and that his plan was to cure his imminent death with eternal life. In the ensuing battle the Prince kills the Vizier. He then returns the Dagger of Time to Farah, who asks why the Prince invented such an unbelievable story to prove the Vizier's treachery. The Prince then kisses Farah, hoping she'll remember; but she rebuffs his advance, and so the Prince uses the dagger to erase the kiss, and instead he falsely tells her that it was just a story. But when Farah asks the Prince his name, he replies, "Just call me Kakolookia", before departing, leaving Farah amazed.

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This modern take on Prince of Persia delivers the same fluid, acrobatic platforming and challenging combat, but from a side-scrolling perspective, offering a fresh yet familiar adventure.

Why recommended

  • Features incredibly fluid and precise acrobatic platforming, including wall-running and dashing, that directly evokes the movement mechanics of The Sands of Time.
  • Criteria — Blends challenging platforming with intense, fast-paced melee combat and boss encounters, making it a true Action-Adventure experience with Challenging Difficulty.
  • Exploration of a mythological Persian world filled with secrets, environmental puzzles, and ancient threats drives the core Adventure gameplay loop, much like the original.
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  • Criteria — Designed as an Action RPG with a strong emphasis on challenging boss battles and demanding combat encounters, ensuring a high Challenging Difficulty.
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While trading direct combat for stealth, Dishonored offers a similar blend of acrobatic movement, environmental puzzle-solving, and supernatural powers within a rich, atmospheric world.

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  • Features a 'Blink' ability that allows for short-range teleportation, enabling acrobatic movement and traversal of complex environments, reminiscent of the Prince's agility.
  • Criteria — Offers a high degree of player choice in tackling objectives, allowing for both stealthy and action-oriented approaches, providing a Challenging Difficulty through its intricate level design and enemy AI.
  • The game's core loop revolves around exploring detailed levels, uncovering secrets, and using a combination of powers and environmental interactions to overcome obstacles, fulfilling the Adventure criteria.
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Embrace the freedom of movement and historical settings, as you scale towering structures and engage in fluid combat, all while unraveling a compelling narrative in a vibrant open world.

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  • Features a highly developed parkour system that allows for seamless traversal of urban environments, including wall-running and climbing, echoing the Prince's acrobatic abilities.
  • Criteria — Offers a blend of engaging melee combat and stealth, with a focus on fluid movement and environmental interaction, providing a Challenging Difficulty through its varied enemy types and mission structures.
  • The game is a grand Adventure set in historical Italy, where exploration, uncovering secrets, and engaging with a rich narrative are central to the experience.

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