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Rome: Total War

200491/100
Real Time Strategy (RTS)SimulatorStrategyTurn-based strategy (TBS)Tactical

Branching Story · Historical · Military · Turn-Based

Rome's blend of grand strategy and real-time battles cemented its place in the genre. Players built empires through turn-based campaigns, managing economics, diplomacy, and internal politics. The visceral clashes, where thousands of units collided on the battlefield, offered a thrilling contrast to the strategic overview, making for a compelling experience that kept players engaged in both the macro and micro aspects of empire-building.

About Rome: Total War

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Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East. The player assumes control of one of three Roman families with eight other factions playable outside the main campaign. The main goal of the campaign is to become emperor of Rome by conquering fifty provinces with the support of the people before capturing Rome itself although a short campaign is also available wherein success depends on besting other factions in a race to seize control of 15 provinces.

Top 4 Alternatives to Rome: Total War

1
Rating
Critic & community
88
Match
Recommendation strength
92%

Medieval II: Total War

2006 · Real Time Strategy (RTS)

If you enjoyed commanding Roman legions, you'll find similar satisfaction in leading medieval armies across Europe, North Africa, and the Middle East, managing your empire turn-by-turn and fighting real-time battles.

Why recommended

  • Features the iconic Total War blend of grand strategy on a turn-based campaign map and tactical real-time battles with thousands of units, directly mirroring Rome: Total War's core gameplay loop.
  • Criteria — Offers deep strategic gameplay, requiring careful planning of expansion, diplomacy, and resource management to conquer and maintain your empire.
  • The AI on higher difficulties provides a genuinely challenging experience, forcing players to master both the strategic layer and the real-time tactical combat.
2
Rating
Critic & community
90
Match
Recommendation strength
78%

While shifting from real-time battles to pure turn-based, Civilization V captures the same epic scope of empire building, technological advancement, and diplomatic intrigue across millennia.

Why recommended

  • Focuses on the grand strategy of guiding a civilization from ancient times to the modern era, emphasizing expansion, research, and cultural development, much like the campaign map of Rome: Total War.
  • Criteria — A quintessential single-player strategy experience, offering immense replayability through diverse civilizations and victory conditions.
  • The game is renowned for its challenging AI on higher difficulty settings, demanding meticulous planning and adaptation to achieve victory against cunning opponents.
3
Rating
Critic & community
79
Match
Recommendation strength
68%

Instead of conquering entire empires, Stronghold brings the focus down to castle building and siege warfare, offering a unique blend of city management and tactical combat that fans of Rome's city management will appreciate.

Why recommended

  • Combines real-time strategy with detailed economic management, particularly focusing on resource gathering, production chains, and the construction of elaborate castles and defenses.
  • Criteria — Primarily a single-player experience with extensive campaign missions and a 'Free Build' mode, allowing players to hone their strategic and management skills.
  • The game's siege mechanics and economic challenges, especially in the campaign, offer a significant strategic challenge requiring careful planning and execution.
4
Rating
Critic & community
89
Match
Recommendation strength
65%

Trade the legions of Rome for a school of aspiring knights and mages, but retain the deep tactical turn-based combat and strategic unit management that defines empire-building games.

Why recommended

  • Offers deep, turn-based tactical combat on grid-based maps, where unit positioning, class advantages, and character abilities are paramount to success, echoing the tactical depth of Total War battles.
  • Criteria — Provides a robust single-player experience with a lengthy campaign and significant strategic choices regarding character development, class progression, and battle tactics.
  • Known for its challenging difficulty, especially on higher settings, requiring players to carefully plan each move and manage their units effectively to avoid permadeath and achieve victory.

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