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Shadow of the Colossus
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Shadow of the Colossus

200589/100
PlatformPuzzleAdventure

Boss Battles · Fantasy · Open World

A lonely journey across a forbidden land, defined by its minimalist approach to storytelling and epic boss battles. Each encounter with a Colossus is a puzzle of climbing, exploiting weaknesses, and desperate survival, testing your mastery of the environment and the limits of your stamina. The sheer scale of the Titans and the haunting beauty of the world create a sense of isolation that lingers long after the credits roll, making it a truly unforgettable experience.

About Shadow of the Colossus

Details
The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen an ancient sword, which is the only weapon capable of slaying the colossi of the forbidden land. Led to the massive Shrine of Worship at the center of the region, Wander carries with him the body of a maiden named Mono. A moment later, several shadow-like creatures with humanoid forms appear and prepare to attack Wander, but he easily dismisses them with a wave of the ancient sword in his possession, which emits strong beams of light. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin return Mono's soul to her body, which it states may be possible, but only if the sixteen idols lining the temple's hall are destroyed. It explains that this task can only be accomplished by using the ancient sword to kill sixteen colossi located throughout the land. Each contains a portion of Dormin's own essence, though this is not revealed until late in the game. Despite a warning from Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them. In a sequence after the eighth's slaying, a deterioration of Wander's body is shown clearly—his skin becoming paler, his hair darker, and dark streaks growing across his face. After the death of the twelfth colossus, it is revealed to the player that Wander is being pursued by a group of warriors led by Emon. Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus. On the way to this confrontation, he travels on horseback across a long bridge, which begins to collapse as he is halfway across. As Agro jumps over the last gap in the bridge, the portion which is landed on begins to separate from its foundation, causing Agro to nearly lose footing. Sensing the impending fall, Agro jerks forward to throw Wander to safety on the other side, making a sacrifice for him and falling into the river hundreds of feet below as the bridge finally gives way. Wander goes on to defeat the final colossus, and Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles; Wander appears soon afterwards, his eyes and skin now both entirely pale, and two small horns protruding from his head. Declaring that Wander has been "possessed by the dead", Lord Emon orders his warriors to kill him. While he struggles to reach Mono, one warrior shoots Wander in the leg with a crossbow, while another stabs him through his heart with a sword. Black blood sprays from the wound as Wander's body becomes covered in darkness and falls to the floor—a death identical to those suffered by the colossi. Afterward, Dormin's spirit possesses Wander's body, transforming it into a shadowy giant. Dormin, now speaking in its masculine voice, explains that it had been separated to sixteen pieces—the colossi—to seal away its power, and that by entering Wander, who absorbed physical form from defeating each colossus, it is now whole again. While his men flee, Lord Emon casts the ancient sword into a small pool at the back of the temple's hall, creating a whirlwind of light that consumes Dormin and Wander. Emon and his men flee the forbidden land as the bridge connecting to the temple collapses behind them. As they safely arrive at the entrance to the forbidden land, Emon expresses hope that if Wander survived, someday he may be able to atone for his crimes. In the temple, Mono awakens, restored by Dormin in accordance with its agreement with Wander, and Agro limps into the temple with an injured hind leg. Mono follows Agro to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends.

Top 4 Alternatives to Shadow of the Colossus

1
Rating
Critic & community
70
Match
Recommendation strength
91%

Praey for the Gods

2021 · Action

Like Shadow of the Colossus, you're a lone hero in a frozen, desolate world, tasked with hunting down colossal beasts. The sense of scale and the climbing mechanics to exploit weak points will feel immediately familiar.

Why recommended

  • Core gameplay revolves entirely around identifying and exploiting the weaknesses of massive, unique boss creatures by climbing them, directly echoing the mechanics of Shadow of the Colossus.
  • Criteria — Blends Adventure through exploration of its vast, snowy open world with intense Action during the boss encounters, requiring both strategic movement and precise combat.
  • The game presents a constant Challenging Difficulty through its demanding boss fights, requiring careful resource management, precise platforming, and pattern recognition to succeed.
2
Rating
Critic & community
93
Match
Recommendation strength
85%

While more combat-focused, God of War shares Shadow of the Colossus's epic sense of scale, challenging boss encounters, and a deeply emotional narrative of a father and son against impossible odds.

Why recommended

  • Features a series of memorable, large-scale boss battles against mythical creatures and gods that often require puzzle-solving and environmental interaction, similar to finding the weak points on colossi.
  • Criteria — Delivers a compelling Adventure through its rich Norse mythology setting and exploration, combined with visceral, engaging Action combat against a variety of foes.
  • Offers a Challenging Difficulty, especially on higher settings, demanding mastery of Kratos's combat abilities, parrying, and strategic use of runic attacks to overcome formidable enemies.
3
Rating
Critic & community
80
Match
Recommendation strength
78%

This game allows you to climb and cling to massive monsters, targeting their weak points, much like a colossus hunt. It combines this with a rich fantasy world and a sense of grand adventure.

Why recommended

  • Features a unique 'climbing' mechanic where players can grapple onto large enemies and scale them to attack weak points, directly mirroring a core gameplay loop of Shadow of the Colossus.
  • Criteria — Offers a vast, open-world Adventure with plenty of exploration, quests, and secrets to uncover, alongside robust Action combat that allows for diverse playstyles.
  • Provides a Challenging Difficulty through its demanding monster encounters, particularly the larger beasts and dragons, which require tactical thinking and precise execution to defeat.
4
Rating
Critic & community
81
Match
Recommendation strength
70%

You'll glide across a beautiful, stylized open world, solving environmental puzzles and engaging in unique boss battles against corrupted spirits, echoing the sense of scale and pursuit from Shadow of the Colossus.

Why recommended

  • Boss encounters involve a multi-stage pursuit and combat sequence across large areas, requiring environmental interaction and precise archery, reminiscent of tracking and engaging colossi.
  • Criteria — Focuses heavily on Adventure through fluid traversal and exploration of its stylized open world, punctuated by thrilling Action sequences during boss fights.
  • While not punishingly difficult, the boss battles require precision, timing, and strategic movement, offering a satisfying challenge that demands player skill and adaptation.

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