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The Getaway

200280/100
ShooterRacing
A gritty, open-world crime thriller, The Getaway traded bombastic action for a grounded, cinematic experience. Its most striking feature was the lack of a HUD: navigation relied on turn signals and visual cues, forcing players to pay close attention to their surroundings. This commitment to realism, coupled with its intense car chases and brutal combat, crafted a compelling narrative that made players feel like they were in a Guy Ritchie film.

About The Getaway

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The Getaway is a sandbox crime game set in London. It is inspired by British gangland films Get Carter and Snatch. Initially, the release of the game was to coincide with the launch of the PlayStation 2 in 2000, but was delayed by 27 months due to the difficulty of re-creating large areas of London in high resolution. Parts of The Getaway feature in various episodes of Graham Duff's Ideal.

Top 2 Alternatives to The Getaway

1
Rating
Critic & community
85
Match
Recommendation strength
88%

Grand Theft Auto IV

2008 · Action

Like The Getaway, this offers a gritty open-world crime story with intense action, but with a greater emphasis on player freedom and emergent gameplay.

Why recommended

  • The core gameplay loop involves a blend of driving, shooting, and melee combat, mirroring The Getaway's action-focused design.
  • Criteria — Open world environment with a focus on freedom and player choice, allowing for a variety of approaches to missions and exploration.
  • While not explicitly multiplayer, the game's open world and emergent gameplay create a sense of shared experience, and the game features a dedicated multiplayer mode.
2
Rating
Critic & community
80
Match
Recommendation strength
82%

Similar to The Getaway, this game features a large open world, action-packed missions, and a focus on crime and driving, but with a more over-the-top style.

Why recommended

  • The game features a wide variety of action-oriented missions, including car chases, shootouts, and heists, similar to The Getaway's focus on intense action.
  • Criteria — Open world environment with a focus on freedom and player choice, allowing for a variety of approaches to missions and exploration.
  • While not explicitly multiplayer, the game's open world and emergent gameplay create a sense of shared experience.

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