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Thief II: The Metal Age
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Thief II: The Metal Age

200090/100
ShooterSimulatorAdventure

Fantasy · Stealth

A masterclass in first-person stealth, Thief II demands patience and observation. Its core loop revolves around meticulous planning and exploitation of light and shadow, rewarding those who embrace the shadows with a deeper, richer experience than the action-focused alternatives of its time. The game's intricate level design and focus on environmental storytelling, combined with its unique setting, continue to captivate those seeking a cerebral and atmospheric experience.

About Thief II: The Metal Age

Details
The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, one of the Keepers informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of street people into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and nearby humans to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals the recording from a safe deposit box, in order to coerce Truart into revealing his employer. However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the police officer Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project",[31] and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a submarine. In order to locate and kidnap a high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle. After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an apocalyptic chain reaction. Viktoria plans to lure the Servants into the hermetically sealed Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by a Keeper who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.

Top 4 Alternatives to Thief II: The Metal Age

1
Rating
Critic & community
91
Match
Recommendation strength
91%

Dishonored

2012 · Action

Like Garrett, Corvo Attano is a master of stealth and shadow, navigating intricate levels with a blend of supernatural powers and cunning gadgets to achieve his objectives, though with a more overt revenge narrative.

Why recommended

  • Offers unparalleled freedom in approach, allowing players to ghost through levels unseen or engage in brutal, tactical combat, echoing Thief's emphasis on player choice in infiltration.
  • Criteria — Singleplayer experience focused on a compelling narrative of betrayal and revenge, driven by player decisions and exploration.
  • Features a first-person perspective with a suite of unique abilities and tools, from teleportation to possessing enemies, that enable creative solutions to environmental and enemy challenges, akin to Thief's gadget-based stealth.
2
Rating
Critic & community
92
Match
Recommendation strength
85%

Step into a cyberpunk world where information is power and every shadow holds a secret. Like Thief, Deus Ex rewards careful planning and exploration, offering multiple paths and solutions to its complex missions.

Why recommended

  • Emphasizes player agency through diverse gameplay choices: stealth, combat, or diplomacy, with levels designed to accommodate various playstyles and approaches, reminiscent of Thief's open-ended mission design.
  • Criteria — A deep Singleplayer narrative with branching paths and significant player impact on the story, blending elements of conspiracy and transhumanism.
  • Features intricate level design with multiple entry points, hidden passages, and environmental interactions that encourage exploration and tactical thinking, mirroring Thief's complex, multi-layered environments.
3
Rating
Critic & community
93
Match
Recommendation strength
78%

While set in a vast open world, The Phantom Pain shares Thief's core loop of infiltration and extraction, rewarding meticulous planning, non-lethal approaches, and exploiting enemy AI to achieve objectives unseen.

Why recommended

  • Provides expansive, sandbox-style missions that allow players to approach objectives from any angle, utilizing a wide array of gadgets and tactics for stealthy infiltration or direct engagement.
  • Criteria — A robust Singleplayer experience with a sprawling narrative, though it can be played cooperatively, the core experience is designed for solo play and strategic execution.
  • Features highly reactive enemy AI and dynamic weather, forcing players to adapt their stealth strategies on the fly, much like Thief's challenging guard patrols and environmental considerations.
4
Rating
Critic & community
75
Match
Recommendation strength
72%

Embrace the shadows as a vengeful spirit, using supernatural abilities to teleport through darkness and execute stealth kills, offering a stylized, pure stealth experience akin to Thief's focus on remaining unseen.

Why recommended

  • Core gameplay revolves entirely around stealth, manipulating shadows to move unseen and perform takedowns, directly echoing Thief's emphasis on light and shadow mechanics.
  • Criteria — A dedicated Singleplayer experience where players embody a shadow spirit on a quest for revenge, unfolding a narrative through environmental storytelling and character interactions.
  • Features a unique 'Shadow Leap' ability that allows instant teleportation between dark spots, providing a distinct movement and infiltration mechanic that feels like an evolution of Thief's shadow-hugging gameplay.

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