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Ultima Underworld: The Stygian Abyss
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Ultima Underworld: The Stygian Abyss

199283/100
Role-playing (RPG)

Fantasy · Stealth

A first-person dungeon crawler pushing the boundaries of its time, Ultima Underworld immersed players in a fully 3D environment, a stark contrast to the top-down perspective of most RPGs. Its interactive world, defined by physics-based puzzles and resource management, demanded exploration and experimentation. The game's legacy lies in its innovative approach to player agency, offering a reactive world where actions had tangible consequences.

About Ultima Underworld: The Stygian Abyss

Details
Setting Ultima Underworld is set in Britannia, the fantasy world of the Ultima series. Specifically, the game takes place inside a large, underground dungeon called the Great Stygian Abyss. The dungeon's entrance lies on the Isle of the Avatar, an island ruled by Baron Almric. The Abyss first appeared in Ultima IV: Quest of the Avatar, in which it contains the player's final goal, the Codex of Ultimate Wisdom. Ultima Underworld is set after the events of Ultima VI: The False Prophet; in the time between the two games, a man named Cabirus attempted to create a utopian colony inside the Abyss. The eight settlements of the Ultima series each embody one of eight virtues, and Cabirus wished to create a ninth that embodied all virtues. To achieve this, he united diverse cultures and races in peaceful co-existence and planned to promote harmony by giving each group one of eight virtue-imbued magical artifacts. However, he died before distributing the artifacts, and left no instructions for doing so. As a result, the colony collapsed into anarchy and war, and the artifacts were lost. At the time of Ultima Underworld, the Abyss contains the remnants of Cabirus's colony, inhabited by fractious groups of humans, goblins, trolls and others. Story Before the beginning of the game, the Abyss-dwelling wizard brothers Garamon and Tyball accidentally summon a demon, the Slasher of Veils, while experimenting with inter-dimensional travel. Garamon is used as bait to lure the demon into a room imbued with virtue. However, the demon offers Tyball great power if he betrays Garamon. Tyball agrees, but the betrayal fails; Garamon is killed, but seals the demon inside the room. Because he lacks virtue, Tyball cannot re-enter by himself, and plans to sacrifice Baron Almric's daughter, Arial, at the doorway to gain entrance. In the game's introduction, the ghost of Garamon haunts the Avatar's dreams with warnings of a great danger in Britannia. The Avatar allows Garamon to take him there, where he watches Tyball kidnap Arial. Tyball escapes, leaving the Avatar to be caught by the Baron's guards. The guards take him to the Baron, who banishes him to the Great Stygian Abyss to rescue Arial. After the introduction, the Avatar explores the dungeon and finds remnants of Cabirus's colony. A few possible scenarios include deciding the fate of two warring goblin tribes, learning a language, and playing an instrument to complete a quest. The Avatar eventually defeats Tyball and frees Arial.

Top 3 Alternatives to Ultima Underworld: The Stygian Abyss

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Rating
Critic & community
82
Match
Recommendation strength
85%

Jade Empire

2005 · Role-playing (RPG)

Trade the Abyss for ancient China — a focus on martial arts and a branching narrative, but the same first-person perspective and core RPG elements of character growth and world exploration.

Why recommended

  • First-person perspective, allowing for a more immersive and intimate experience of the game world
  • Criteria — Strong Story driven by dialogue choices, character relationships, and a rich, branching narrative that reacts to the player's decisions.
  • Character progression through stat allocation and skill trees, allowing for customization and strategic depth in combat and exploration
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Recommendation strength
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Explore a vast, dangerous world with a focus on discovery and character building, but with a more modern and refined experience.

Why recommended

  • First-person perspective, allowing for a more immersive and intimate experience of the game world
  • Criteria — RPG Elements featuring character leveling, skill trees, and stat allocation for deep customization.
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3
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80
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Recommendation strength
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Experience a mythical journey through a beautifully realized world with a focus on action combat and a strong narrative based on Journey to the West.

Why recommended

  • A focus on action combat with a variety of skills and abilities
  • Criteria — Strong Story rooted in Chinese mythology, based on the classic Journey to the West.
  • Exploration and discovery in a richly detailed world with secrets to uncover

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