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Ultima VII: The Black Gate
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Ultima VII: The Black Gate

199290/100
Role-playing (RPG)Adventure

Fantasy · Open World

Ultima VII's defining trait is its meticulous reactivity. The world, Britannia, is a clockwork of interlocking systems, from the food chain to the economy, all reacting to the player's actions in surprising ways. It's a game where you can bake a loaf of bread, poison a guard, or even start a fire, and the consequences ripple outwards, creating a uniquely immersive and dynamic role-playing experience. This degree of simulation made Ultima VII a benchmark of the genre, influencing countless titles that followed.

About Ultima VII: The Black Gate

Details
A long era of peace has gone by in Britannia, with no great threats disturbing the lives of the people. Yet, something is amiss in the land. Magic seems to be dying, with mages becoming mad. The people are unhappy, and feel spiritually-empty and betrayed in life. A new sect called "The Fellowship" expands its membership in the lower classes, and secures influence through their prominent members who ascend to leading positions in society. The Player again is the Avatar. One evening, a demonic, red face appears on the Avatar's computer screen on Earth, and declares its impending rule over Britannia. Alarmed, the Avatar consults the circle of stones, and finds a moongate already waiting to send the hero to Trinsic. Upon arrival, it transpires that a brutal murder has occurred. Investigating, the Avatar learns of similar past murders, and directly encounters further such killings throughout their travels. The Fellowship becomes incrementally more suspicious -- in particular their leader, Batlin. Furthermore, a mysterious voice appears periodically to give the Avatar dubious guidance. Finally, after many perils the Avatar is reunited with the Time Lord, who reveals the true nature of recent events: The Fellowship is the puppet of the red-faced being, the Guardian. The Guardian has put in motion a plot to enter Britannia through a Black Moongate and uses three blackrock Generators to spread his influence preceding his arrival. The Avatar destroys the Generators, then hurries to the Isle of the Avatar to intercept the completion of the Black Gate. In a brutal battle with Batlin and the elusive murderers, the latter are brought to justice while the former escapes by teleportation. Just before the Guardian can come through, the Avatar destroys the Gate. Britannia is saved at the cost of the Avatar being stranded in the realm with an ominous threat of further turmoil and destruction left by the Guardian. Thus, the Age of Armageddon begins, continuing in Ultima Underworld II and Ultima VII, Part Two: Serpent Isle.

Top 4 Alternatives to Ultima VII: The Black Gate

1
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93
Match
Recommendation strength
91%

Divinity: Original Sin II

2017 · Role-playing (RPG)

Like Ultima VII, this game offers a vast, reactive world where your choices truly matter, and every NPC feels like a real person with their own agenda, all wrapped up in a deep, tactical RPG experience.

Why recommended

  • Features a deep, branching narrative with extensive dialogue options and player choices that significantly impact the story and world, echoing Ultima VII's strong narrative focus.
  • Criteria - Strong Story is central, with named characters, intricate political plots, and personal quests that drive the narrative forward.
  • Criteria - RPG Elements are robust, including extensive character customization, skill trees, stat allocation, and turn-based combat that rewards strategic thinking.
2
Rating
Critic & community
88
Match
Recommendation strength
87%

This game captures the spirit of classic CRPGs like Ultima VII with its rich lore, complex faction dynamics, and emphasis on player agency in a sprawling, explorable world, but with a nautical twist.

Why recommended

  • Offers a top-down, isometric perspective and a vast, open world to explore, filled with secrets, side quests, and environmental storytelling reminiscent of Ultima VII's exploration.
  • Criteria - Adventure is a core component, with players embarking on a grand journey across an archipelago, discovering new islands, cultures, and mysteries.
  • Criteria - RPG Elements are deeply integrated, with detailed character creation, class multi-classing, reputation systems, and a real-time-with-pause combat system.
3
Rating
Critic & community
80
Match
Recommendation strength
80%

If you loved Ultima VII's moral dilemmas and the feeling of being a powerful agent in a complex world, Tyranny flips the script, placing you as an enforcer for an evil overlord, forcing you to make difficult choices that shape the fate of a conquered land.

Why recommended

  • Features a narrative-heavy experience where player choices have profound and immediate consequences on the world and its inhabitants, similar to Ultima VII's reactive world.
  • Criteria - Strong Story is paramount, focusing on a unique premise where you are an agent of evil, navigating nuanced political landscapes and shaping the future of a war-torn realm.
  • Criteria - RPG Elements are robust, including a detailed skill system, companion management, and a reputation system that tracks your standing with various factions and individuals.
4
Rating
Critic & community
97
Match
Recommendation strength
75%

While lacking traditional combat, this game offers an unparalleled narrative depth and freedom of choice, presenting a detective RPG that feels as rich and reactive as Ultima VII, but with a focus on internal dialogue and psychological exploration.

Why recommended

  • Offers an incredibly deep and branching narrative driven by player choices and dialogue, creating a highly reactive world where every interaction matters, akin to Ultima VII's immersive storytelling.
  • Criteria - Strong Story is the absolute core, with a complex murder mystery, political intrigue, and a deeply personal journey for the amnesiac protagonist.
  • Criteria - RPG Elements are innovative and central, with a unique skill system that represents different facets of the protagonist's personality and thoughts, influencing dialogue, perceptions, and problem-solving.

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