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World in Conflict: Complete Edition
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World in Conflict: Complete Edition

200976/100
Real Time Strategy (RTS)Strategy
World in Conflict's brilliance stems from its focus on combined arms and tactical combat, stripping away base-building to emphasize unit maneuvering and battlefield control. The game's defining moments arise from coordinating infantry, armor, air support, and artillery strikes within a destructible environment. Its unique take on the RTS genre, offering a streamlined experience that prioritizes strategic decisions over resource management, continues to resonate with players seeking intense, squad-based engagements.

About World in Conflict: Complete Edition

Details
World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games. During a game, players are given a pre-determined amount of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again. In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission. The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center, whereas the top right hand corner contains the expandable reinforcement procurement list. The mini map is in the bottom left hand corner, while the bottom right hand corner contains the special abilities buttons (including unit formation). Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. World in Conflict features a fully rotational 360 degree camera.

Top 4 Alternatives to World in Conflict: Complete Edition

1
Rating
Critic & community
80
Match
Recommendation strength
91%

Company of Heroes 2

2013 · Real Time Strategy (RTS)

Like World in Conflict, Company of Heroes 2 focuses on tactical real-time combat with a strong emphasis on cover, unit abilities, and environmental destruction, but shifts the setting to the Eastern Front of World War II.

Why recommended

  • Features a dynamic battlefield where cover, line of sight, and environmental destruction play crucial roles in tactical engagements, similar to World in Conflict's emphasis on terrain and unit positioning.
  • Criteria — Blends deep strategic decision-making in unit composition and deployment with fast-paced, action-oriented combat encounters.
  • Offers robust multiplayer modes, allowing players to test their tactical prowess against others in competitive and cooperative scenarios.
2
Rating
Critic & community
85
Match
Recommendation strength
85%

This game distills the RTS experience into squad-based tactical combat, much like World in Conflict's focus on smaller, specialized units, but set in the grimdark universe of Warhammer 40,000.

Why recommended

  • Emphasizes squad-based tactics, cover mechanics, and powerful hero units, creating intense, action-packed skirmishes rather than base building, echoing World in Conflict's combat-centric design.
  • Criteria — Delivers a strong blend of strategic unit management and positioning with visceral, action-packed combat animations and special abilities.
  • Includes competitive multiplayer modes where players command their chosen faction in tactical battles against others.
3
Rating
Critic & community
84
Match
Recommendation strength
78%

While featuring base building, Generals shares World in Conflict's focus on modern military combat and distinct faction playstyles, offering explosive real-time battles with diverse unit types and superweapons.

Why recommended

  • Presents a modern military setting with three distinct factions, each with unique units, strategies, and superweapons, providing diverse tactical options akin to World in Conflict's varied unit roles.
  • Criteria — Combines strategic resource management and base building with fast-paced, action-heavy combat that rewards quick thinking and decisive maneuvers.
  • Features a strong multiplayer component, allowing players to engage in competitive skirmishes and cooperative matches.
4
Rating
Critic & community
89
Match
Recommendation strength
70%

If you enjoyed the large-scale battles and tactical depth of World in Conflict, Forged Alliance takes that to an even grander scale, with truly massive armies and strategic zoom that lets you manage every unit.

Why recommended

  • Offers truly epic-scale battles with hundreds of units, demanding high-level strategic planning and tactical execution across vast maps, similar to the large-scale engagements in World in Conflict.
  • Criteria — Requires constant strategic oversight of production and unit movement while simultaneously managing intense, action-filled combat across multiple fronts.
  • Features robust multiplayer support for up to eight players, enabling massive competitive and cooperative battles that test strategic mastery.

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