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X-COM: Apocalypse
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X-COM: Apocalypse

199776/100
Real Time Strategy (RTS)StrategyTurn-based strategy (TBS)Tactical

Horror · Military · Sci-Fi · Turn-Based

Apocalypse drops players into a sprawling city, a claustrophobic warzone where alien incursions demand constant vigilance. The blend of real-time city management, turn-based tactical combat, and research is compelling, a constant juggling act between economic stability, alien containment, and the development of new weaponry. Its legacy lies in the intricate simulation of urban warfare, forcing players to master both macro-level city planning and the micro-level brutality of squad tactics.

About X-COM: Apocalypse

Details
Half a century after the end of the second X-COM campaign, the last battle of T'leth has severely damaged Earth's biosphere. As a result, several self-contained Megalopolis-type cities were proposed to provide habitation for humanity. The game follows Mega-Primus, the first of these cities, built over the ruins of Toronto, Canada. Meanwhile, the off-world colony of Mars is exploited by the Elerium mining corporation, Solmine, and oppressed by MarSec (MARs SECurity). The alien threat in the game is presented by a new race of organic, extradimensional aliens that initially seem to have no relation to the aliens of the previous two games, though later missions set in the aliens' home dimension reveal they have enslaved Sectoid survivors. These new aliens attack the city through tetrahedron-shaped teleport gates. The player must find out how to send their own aircraft, along with X-COM agents, through these gates without being destroyed and take the war to the aliens. Apocalypse has 14 races of alien beings including Anthropods, Brainsuckers, Hyperworms, Megaspawns, and Micronoids. Each race has various strengths and weaknesses, and some races are dependent on other races. The "alien life cycle" plays a crucial role in the game. The player is exposed to this "alien life cycle" through research and more importantly the lower level alien attacks during specimen gathering combat. Primarily the attack of the weaponized alien the Brain-Sucker which attacks individuals after landing from a pod launcher utilized by alien foot soldiers. The Brain-Sucker hatches and attacks the nearest individual by jumping on their head and seemingly injecting something into them through the mouth and dying immediately after the attempt. The life cycle later takes a mysterious turn as it shows no connection between the lower alien forms and higher alien forms. Eventually, however, it is found the leaders of the invasion are the Micronoids, a race of sapient single-celled organisms that live in the bloodstreams of the other aliens; the ultimate goal of the invasion is to inject Micronoids into the bloodstreams of important figures, allowing them to control Mega-Primus through psionic domination of their hosts. The player is eventually tasked with invading the aliens' homeworld and destroying their side of the gate as the only way to stop the Micronoid infestation.

Top 4 Alternatives to X-COM: Apocalypse

1
Rating
Critic & community
88
Match
Recommendation strength
91%

XCOM 2

2016 · Strategy

Like X-COM: Apocalypse, you're humanity's last hope against an alien occupation, but with a more dynamic, guerrilla warfare approach that keeps the tactical combat fresh and the stakes incredibly high.

Why recommended

  • Features deep, turn-based tactical combat against a variety of alien threats, requiring careful positioning, ability management, and risk assessment, much like X-COM: Apocalypse.
  • Criteria - Strategy is paramount in both the turn-based battles and the global 'Geoscape' layer, where you manage resources, research, and troop movements under constant pressure.
  • Criteria - Challenging Difficulty is a core tenet, with permanent unit death (Ironman mode) and unforgiving mission parameters that demand strategic perfection and adaptation.
2
Rating
Critic & community
77
Match
Recommendation strength
85%

This game takes the alien invasion concept of X-COM: Apocalypse and injects a mutating enemy, offering a fresh take on tactical turn-based combat where adaptability is key to survival against an evolving threat.

Why recommended

  • Offers a global strategy layer where players manage bases, research, and diplomacy, alongside intense squad-based tactical combat against a Lovecraftian alien menace.
  • Criteria - Strategy is deeply embedded in both the grand campaign management and the granular decision-making during combat, including a unique limb-targeting system.
  • Criteria - Challenging Difficulty is present through the evolving alien threat, which adapts to player tactics, forcing constant strategic re-evaluation and tough choices.
3
Rating
Critic & community
81
Match
Recommendation strength
78%

While trading aliens for mercenaries, this game captures the intense, squad-based tactical combat and strategic management of a global conflict that fans of X-COM: Apocalypse will appreciate, with a strong emphasis on character progression.

Why recommended

  • Features detailed, turn-based tactical combat with a focus on squad composition, cover mechanics, and environmental interaction, reminiscent of X-COM's ground missions.
  • Criteria - Strategy is crucial for managing mercenary contracts, training, equipment, and capturing sectors on the world map, creating a satisfying loop of tactical engagement and strategic oversight.
  • Criteria - Challenging Difficulty is inherent in the game's design, with resource scarcity, powerful enemy forces, and the need for precise tactical execution to overcome odds.
4
Rating
Critic & community
80
Match
Recommendation strength
70%

This game shares X-COM: Apocalypse's focus on squad-based tactical combat and managing a group of unique individuals against overwhelming odds, but with a medieval fantasy setting and a strong roguelike element.

Why recommended

  • Engages players with deep, turn-based tactical combat on a hex-grid map, where positioning, morale, and equipment choices are critical for survival.
  • Criteria - Strategy is central to managing your mercenary company, including recruitment, equipment, finances, and navigating a dynamic open world with various factions and threats.
  • Criteria - Challenging Difficulty is a hallmark, with permadeath for mercenaries, unforgiving economic pressures, and battles that demand careful planning and execution.

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